Elevate Your Next Party With This Classic Drinking Game
Add an extra layer of fun to your game nights with Drunk Jenga! This classic game takes on new life when players are pitted against each other and drinks are added to the mix. Learn the rules, get strategy tips, learn variations and more so you can have hours of entertainment with this one-of-a-kind drinking game.
Understanding the Basics of Drinking Jenga
Drunk Jenga is played just like the classic wooden block game, but with one major difference. Each player is required to drink a certain amount of alcohol based on a specific block that they must move in their turn. It typically requires two players, but can be adapted for more if needed. It is essential to understand the basic rules of drinking jenga before playing it – as it is important to remember to drink responsibly when engaging in this type of activity!
Rules and Variations of the Game
In Drunk Jenga, the base rules are similar to traditional jenga – except the person who pulls out a block must take the action specified on it. Depending on the game’s variations, these blocks may list different drinking-related challenges that must be completed.
Typical tasks listed on blocks include having players drink certain amounts of alcohol or pick someone else to drink. The player that causes the tower to collapse is considered the loser and must finish their drink as punishment. It’s important to remember to adapt these rules depending on levels of participant intoxication.
Here are our Favorite Drunk Jenga Rules
54 Rules for your Drunk Jenga Game
- Drink one: take one swig of your drink.
- Drink two: take two swigs of your drink.
- Drink three: take three swigs of your drink.
- Give one: pick another player to drink one.
- Give two: pick another player to drink two.
- Give three: pick another player to drink three.
- Reverse: change the direction of play.
- Sober: everyone drinks except you.
- Jackpot: take another turn.
- Loser: lose your next turn.
- All together: everyone drinks one.
- Bestie left: drink one with the player to your left.
- Bestie right: drink one with the player to your right.
- Mr. President: until it is your turn again, everybody must put two fingers to their ear as if part of the President’s security detail before speaking.
- Seatbelt: Everyone must pretend they have an invisible seat belt for the next three rounds. You must take it off and put it back on when you get up and down.
- Two truths and a lie: tell the group two truths and a lie. If they guess right, you drink. If they guess wrong, they all drink.
- The floor is lava: no one can touch the floor without drinking until it is your turn again.
- “Over”: until it is your turn again, everybody must say “over” at the end of their sentence Stewie Griffin style.
- No pointing: until the tower falls, no one is allowed to point. You point, you drink.
- Oh darling: everyone must now talk in a posh British accent until the tower falls.
- Potty mouth: until the tower falls, no one can swear. You swear you drink.
- Dudes: guys drink.
- Chicks: ladies drink.
- Word ban: until the tower falls, no one can say “drink.” Say it and drink!
- Hey, you: until the tower falls, no one can use first names. Say a name & you drink.
- Silicon Valley: for the next three rounds, you have to start your sentences with “www” and end them with “dot.com.” If you forget, you drink.
- Lefties: until the tower falls, everyone must drink with their left hand. If you forget, you drink.
- Bust a rhyme: say a word, and everybody goes around the circle to the left saying a word that rhymes with it. The first person to repeat an answer or not answer within 3 seconds drinks.
- Bust a rhyme: say a word, and everybody goes around the circle to the left saying a word that rhymes with it. The first person to repeat an answer or not answer within 3 seconds drinks.
- Selfie: get your phone out and take a group selfie. It’s all about the memories!
- Talk Dirty: until it is your turn again, you must talk dirty to your drink and call it nasty names before drinking. If you forget, you drink.
- Never Have I Ever: Say five “Never Have I Ever….” E.g., Never have I ever been arrested. If you’ve done it, you drink.
- Shared Cup: pour some of your drink into the shared cup.
- Shared Cup: pour some of your drink into the shared cup.
- Shared Cup: pour some of your drink into the shared cup.
- Shared Cup: pour some of your drink into the shared cup.
- Categories: pick a category – e.g., types of dogs, Harry Potter characters, etc. Go around the circle to your left as each player says something that fits into the category. The first person to repeat an answer or not answer within 3 seconds drinks.
- Categories: pick a category – e.g., types of beer, Star Wars characters, etc. Go around the circle to your left as each player says something that fits into the category. The first person to repeat an answer or not answer within 3 seconds drinks.
- Teeth: everyone must take turns saying the words “fish stew” without showing any teeth. If someone shows their teeth, they drink.
- Silence: You can no longer speak until your drink is finished.
- Mates: pick a mate to be your drinking partner until the tower falls. Whenever they drink, so do you and vice versa.
- Truth or Dare: the group must decide on a truth or dare for you.
- Thumb Master: Subtly place your thump on the table at any time. You can do this as many times as you like until the tower falls. The other players must also put their thumbs in that position. The last player to realize drinks.
- Waterfall: you start drinking, and everyone must begin too. You can stop drinking whenever you want, which allows the person to your right to also stop drinking if they choose. When that person stops drinking, the person to their right can stop and so on until everyone has stopped drinking.
- Make a rule: come up with a rule. Once another “make a rule” block is pulled, the preceding rule is replaced by a new one.
- Make a rule: come up with a rule. Once another “make a rule” block is pulled, the preceding rule is replaced by a new one.
- Make a rule: come up with a rule. Once another “make a rule” block is pulled, the preceding rule is replaced by a new one.
- T-rex arms: until the tower falls, when you drink, you must place your elbows closely at your sides as if you have T-Rex arms. If you forget, you drink again.
- Word Ban: until the tower falls, no one can say “what.” Say it and drink.
- Nicknames: until the tower falls, assign everybody a new nickname. You must say the person’s nickname when speaking to them. Forget, and you drink.
- Excuse me, Barkeep: until the tower falls, you are now the bartender for the group. You must attend to the drinking needs of every other player while they address you as Barkeep. If another player says your real name, the responsibility is transferred to them.
- Question Master: until the tower falls, you are question master. You have the power to make other players drink if they answer any of your questions. For example, you may ask, “What day is it?”, if another player answers the question, they must drink.
- Stand Master: you can now stand up at any time. The other players must also stand up. The last player to stand up drinks. You can do this as many times as you like until the tower falls.
- Comedian: tell your best joke. If no one laughs, you drink.


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